Fog of War
Fog of war lets GMs hide portions of the map from players by drawing opaque black areas over the parts they shouldn’t see yet. This is essential for dungeon crawls, exploration scenarios, or any time you want to control what the party can see: revealing rooms, corridors, and secrets only when the moment is right.
Only GMs can draw and erase fog. Players see fog as completely opaque black areas, while GMs see fog as a semi-transparent overlay so they can still see what’s hidden underneath.
Activating the Fog Tool
Section titled “Activating the Fog Tool”The fog of war tool is located in the left-side toolbar. Click the fog icon to activate it.

When the fog tool is active, a small panel appears with two mode buttons:
- Add Fog: draw new fog areas (selected by default)
- Remove Fog: click on existing fog to erase it
The fog tool always resets to Add mode when you select it, so you start in drawing mode each time.
Drawing Fog
Section titled “Drawing Fog”With the fog tool active and Add mode selected:
- Click and drag on the map to draw a fog area
- The shape follows your mouse movement, creating a freeform polygon
- Release the mouse to finish the fog area
The fog area needs at least three points to be valid. If you release too early (fewer than three points), the fog area is discarded.

You can draw as many fog areas as you need. Each one is saved independently, so you can remove them individually later. Cover an entire dungeon with fog by drawing multiple overlapping areas, then reveal it piece by piece as the party explores.
Erasing Fog
Section titled “Erasing Fog”There are two ways to erase fog:
Using Remove Mode
Section titled “Using Remove Mode”- Click the Remove Fog button in the fog settings panel
- Click on any fog area to delete it
- The tool icon turns light red to indicate you’re in Remove mode
Right-Click Shortcut
Section titled “Right-Click Shortcut”Right-click removes fog regardless of which mode you’re in. This is a convenient shortcut. You can stay in Add mode and right-click to quickly erase a fog area without switching modes.
When you click to remove fog, all fog areas under your cursor at that position are removed at once. If you’ve drawn multiple overlapping fog areas, a single click clears all of them at that spot.

What GMs See vs. What Players See
Section titled “What GMs See vs. What Players See”Fog of war looks different depending on your role:
| Role | Fog Appearance |
|---|---|
| GM | Semi-transparent (30% opacity), can see through fog |
| Player | Fully opaque black. Completely hides the map |
This means GMs can always see the full map layout while managing fog areas. Players only see what you’ve intentionally revealed.
How Fog Affects Tokens and Labels
Section titled “How Fog Affects Tokens and Labels”Fog doesn’t just hide the map, it also affects how tokens and character information appear to players:
- Character name labels are hidden when a token is under fog. Players won’t see the name of a character that’s in a fogged area, preventing them from knowing who or what is hidden there.
- Token interactions are blocked for players when the token is under fog. Players can’t click on, select, or interact with assets that are covered by fog.
- GMs are unaffected, they can always see labels and interact with tokens regardless of fog coverage.
When you move a token out from under fog (or erase the fog covering it), the character’s name label and interactability are restored automatically.

Fog Loading Order
Section titled “Fog Loading Order”When a map page loads, fog areas are loaded before assets and tokens. This prevents a brief flash where players might see hidden content before the fog renders on top. By the time tokens and map assets appear, the fog is already in place.
Real-Time Sync
Section titled “Real-Time Sync”Fog changes are broadcast to all connected players instantly. When a GM draws or erases fog:
- The change appears on the GM’s map immediately
- The fog area is saved to the database
- All connected players receive the update and see the change in real-time
There’s no need to refresh or reload. Players see fog appear and disappear the moment the GM makes the change.
Tips for Using Fog of War
Section titled “Tips for Using Fog of War”- Pre-fog your maps. Before a session, cover the entire dungeon or area with fog. Draw broad strokes over regions you want hidden. It’s easier to erase fog as players explore than to draw it around them during play.
- Reveal room by room. Use the right-click shortcut to quickly remove fog from individual rooms as the party moves through. Since each fog area is independent, you can uncover one room without affecting adjacent ones.
- Overlap for safety. When covering large areas, draw overlapping fog polygons rather than trying to cover everything in a single stroke. Remember that overlapping areas remove all fog underneath them, though.
- Use fog for dramatic reveals. Hide a boss room, a treasure hoard, or a plot-critical location behind fog. Erasing it at just the right moment creates a visual reveal that text descriptions alone can’t match.