This feature page will cover:
- What fog of war does: hides parts of the map from players
- The fog tool (F key): drawing fog polygons
- Erasing fog to reveal areas
- How fog loads before assets (prevents players seeing hidden content during refresh)
- Exploration tracking:
- Areas revealed by fog erasure are remembered
- Players see where they’ve been even if fog is redrawn
- GM controls:
- Clear exploration: reset what players have seen
- Fog is GM-only (players cannot draw or erase fog)
- Best practices:
- Pre-fogging dungeon maps
- Revealing room by room
- Using fog for dramatic reveals
- Real-time sync: fog changes are instant for all players