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Interactive Maps

Sessions Maps gives your group a shared canvas for tactical encounters, exploration, and visual scene planning. It runs inside the RPG Sessions game table, so you don’t need to install anything or manage a separate account.

You can build maps with uploaded images, grids, layers, fog, lighting, walls, portals, notes, and reusable library copies. During a session, character and vehicle tokens stay connected to their sheets while initiative, dice rolls, loot, and encounter changes move between Maps and the game table.

The Getting Started guide walks through the interface, map navigation, adding a background, and placing your first character token.

If you already know your way around Maps, use these sections to find what you need.

  • Asset Library and Backgrounds: Upload images and animated GIFs, organize folders, add tiled backgrounds, and import spritesheets.
  • Grid System: Configure square or hex grids, snap assets into place, and build maps from tiles.
  • Layers: Separate backgrounds, props, tokens, and GM-only setup into ordered layers.
  • Fog of War: Cover and reveal parts of the map with adjustable brushes.
  • Lighting and Walls: Add token lights, exploration darkness, walls, windows, doors, and one-way sight lines.
  • Portals: Connect locations across map pages and control how players discover and use them.
  • Map Management: Create, rename, organize, preview, and delete map pages and folders.
  • Map Assets and Players: Find named tokens, jump across the map, and bring players or their tokens to the current view.
  • Maps in the Data Library: Save reusable map copies, add them to games, and relink placeholder tokens.
  • GM Controls: Preview the player view, control visibility, restrict movement, and summon the group.
  • Settings and Performance: Configure display options, 3D dice, mobile layout, performance mode, and local cache storage.

The Keyboard Shortcuts reference lists every current desktop shortcut.

Need help? Join the RPG Sessions community Discord.