Character and Vehicle Sheets
Selecting a character or vehicle token on the map opens a side panel with a focused view of that token’s stats. You can check characteristics, browse skills and weapons, and edit wounds or hull trauma without leaving the map.
Opening the Panel
Section titled “Opening the Panel”Select any character or vehicle token on the map. The panel slides in from the right edge of the screen.
To close the panel, click the x button in its top-right corner, click empty space on the map to deselect, or select a non-character/vehicle asset.
Layout Modes
Section titled “Layout Modes”The panel supports two layout modes:
- Pinned (default): Docked to the right edge of the screen at full height. Drag the left edge to resize the width.
- Floating: A freely draggable window you can position anywhere on screen. Drag the bottom-right corner to resize.
Click the pin icon in the panel header to toggle between modes. Your layout preference and panel size are saved between sessions.
Character Sheets
Section titled “Character Sheets”When you select a character token, the panel displays the character’s full stat block.

Portrait and Identity
Section titled “Portrait and Identity”At the top of the panel you’ll see:
- Character portrait pulled from the character’s profile image
- Character name
- Type badge showing the character’s role: Player, NPC, Nemesis, Rival, or Minion
Characteristics
Section titled “Characteristics”A six-column grid displays the character’s core attributes:
| BR | AG | INT | CUN | WIL | PR |
|---|---|---|---|---|---|
| Brawn | Agility | Intellect | Cunning | Willpower | Presence |
The highest values are highlighted to make them easy to spot at a glance.
Wounds and Strain
Section titled “Wounds and Strain”Below the characteristics, progress bars show current wounds and strain against their thresholds. If you have edit permission, each bar includes:
- [-] and [+] buttons to step the value down or up by 1
- Direct input where you can click the number, type a new value, and press Enter
Changes sync immediately to the token’s health bars and to every other player at the table.
Rapid Edits
Section titled “Rapid Edits”If you click [+] or [-] several times quickly, the panel batches your changes. It waits briefly after you stop clicking, then saves the final value to the database in a single write. This keeps the interface responsive even when applying large amounts of damage.
Defense and Soak
Section titled “Defense and Soak”The panel shows defense and durability stats as individual cards:
- Soak value
- Melee Defense
- Ranged Defense
Force Rating
Section titled “Force Rating”For Force-sensitive characters, the panel displays the character’s Force rating along with the number of committed Force dice. If you have edit permission, stepper controls let you adjust the committed count.
Adversary Level
Section titled “Adversary Level”For NPC adversaries, GMs see an adversary level badge on the panel. This is only visible to GMs.
Minion Groups
Section titled “Minion Groups”When you select a minion group token, the panel shows an additional counter below the defense values:
3 / 5 alive
The wounds and strain bars scale to the group’s total capacity. A group of 5 minions with wound threshold 5 shows wounds out of 25. As you increase wounds, the minion counter updates to match.
Skills Tab
Section titled “Skills Tab”
The Skills tab lists all of the character’s skills, grouped by type: Combat, General, Magic, Social, Knowledge, and Other.
Each skill row shows:
- Career indicator (a warm amber border on the left for career skills)
- Skill name and linked characteristic abbreviation
- Rank pips showing the skill’s rank out of 5
- Dice pool icons showing the assembled pool for that skill
Use the Career toggle at the top to filter down to career skills only. This defaults to on for NPCs and off for player characters.
Click any skill to open a dice roll for it in the game table.
Weapons Tab
Section titled “Weapons Tab”
The Weapons tab displays the character’s weapons as cards, each showing:
- Weapon name with a color-coded accent for carry state
- Stat pills for Damage (DAM), Critical rating (CRIT), and Range (RNG)
- Dice pool icons for the attack roll
- Weapon qualities listed below the stats
Use the Equipped toggle to filter to equipped weapons only (on by default).
Click a weapon to open an attack roll for it in the game table.
Talents Tab
Section titled “Talents Tab”
The Talents tab lists the character’s talents, grouped by name. Each entry shows:
- Talent name with rank indicator if ranked
- Activation badge color-coded by type: Passive, Action, Maneuver, or Incidental
- Expandable description (click to reveal the full text)
Special talent types have distinct accent colors. Force talents appear with a violet-blue accent and Conflict talents appear with a crimson accent.
Use the Owned toggle to show only purchased talents (on by default). Unpurchased talents appear faded. A search filter lets you find talents by name or description text.
Vehicle Sheets
Section titled “Vehicle Sheets”When you select a vehicle token, the panel switches to a vehicle-specific layout. Vehicle tokens appear in the At the Table section of the asset manager under separate “Player Vehicles” and “NPC Vehicles” groups.

Vehicle Characteristics
Section titled “Vehicle Characteristics”A four-column grid displays the vehicle’s core attributes:
| SIL | SPD | CUR | HND |
|---|---|---|---|
| Silhouette | Max Speed | Current Speed | Handling |
Handling can be a negative number for less maneuverable vehicles.
Hull Trauma and System Strain
Section titled “Hull Trauma and System Strain”These work the same way as character wounds and strain. Progress bars show the current values against their thresholds, with editable stepper controls if you have permission.
- Hull Trauma tracks physical damage to the vehicle
- System Strain tracks stress on the vehicle’s systems
Armor and Defense Zones
Section titled “Armor and Defense Zones”Unlike characters (which have melee and ranged defense), vehicles use directional defense zones:
- Armor (read-only)
- Fore defense
- Port defense
- Starboard (Stbd) defense
- Aft defense
Vehicle Weapons
Section titled “Vehicle Weapons”Below the defense section, the panel lists the vehicle’s installed weapons. Each weapon card shows:
- Weapon name
- Stat pills for Damage (DAM), Critical rating (CRIT), and Range (RNG)
- Fire arc tags indicating which direction the weapon covers
Vehicle weapons are displayed as read-only. There are no Skills or Talents tabs for vehicles.
Related Features
Section titled “Related Features”- Character Tokens: How tokens link to characters and display stats on the map
- GM Controls: Visibility settings and other GM-only features