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Layers

Layers separate a map into groups you can reorder, hide, restrict, or lock. They make it easier to prepare a scene without moving finished backgrounds or revealing future encounter pieces.

Only GMs can manage layers. Players see the resulting map, not the layer panel.

Select Layers from the map controls. Every page starts with a permanent default layer.

The default layer can’t be deleted, hidden, restricted, or locked. Player-added assets go there.

Opening the layer panel

  1. Select Add Layer.
  2. Double-click the new layer’s name.
  3. Enter a useful name and press Enter.

Names such as Background, Furniture, NPCs, or Hidden Traps are easier to scan during a session than numbered layers.

Drag a layer by its handle to change its position. Layers at the top of the list render above layers below them.

A common order is:

  1. Tokens
  2. Props and furniture
  3. Terrain
  4. Background

Moving layers demo

Select a layer to make it active. New assets and brush drawings go onto that layer until you choose another one.

To move existing assets:

  1. Select the assets on the map.
  2. Open the layer action in the asset controls.
  3. Choose the destination layer.

The selected assets move together. The menu marks locked and hidden destinations and shows a mixed state when your selection spans several layers.

Moving an asset between layers and seeing its visibility status update in real time to a player's view

Each non-default layer has two visibility controls.

Hidden layers disappear for everyone, including the GM. Their assets can’t be selected or used until the layer is shown again.

GM-only layers stay visible to the GM at reduced opacity and remain hidden from players. The GM can still select and edit their contents.

Use GM-only layers for:

  • Enemies waiting for a later encounter
  • Hidden traps or scene changes
  • GM reference images
  • Set pieces prepared for a reveal

Use Player Preview to check what the table receives.

A GM toggling a layer so it can only be seen by GMs while the player's view updates in real time

A locked layer stays visible, but its assets and drawings can’t be selected, moved, resized, drawn over, or erased. Lock completed backgrounds and terrain before running the session.

Locking affects editing, not player visibility. Use the visibility controls when content should be hidden.

Select the delete action on a non-default layer. Deleting the layer also deletes every asset and drawing assigned to it, so move anything you want to keep first.

Fog of war isn’t assigned to a layer. It covers the combined page after the layers render, so reordering or hiding a layer doesn’t remove fog.

Use layers to organize the scene and Fog of War to control which parts of that scene players can see.