Kits and Sheet Items
Use kits to keep related data together, or open an item category when you only need one rule object. Check the item before you add it so you know which source and effects you’re using.
Open a kit
Section titled “Open a kit”- Open Data and select Kits.
- Search or filter by source, status, or size.
- Select View items on the kit you want.
- Review the item list and the kit’s source information.
A system kit can hold official or curated data for a game line. Personal and shared kits can hold campaign-specific content. Check the source label when two kits look similar.
Find one item
Section titled “Find one item”Select the matching category, then search by name. Use filters to narrow results before opening an item. Common sheet-building categories include:
- Weapon: Damage, critical rating, range, qualities, encumbrance, price, and rarity.
- Armor: Soak, defense, encumbrance, price, rarity, and attachments.
- Gear: General inventory items and their quantities or descriptions.
- Quality: Reusable weapon or item qualities.
- Talent: Talent rules, activation, rank, tier, or tree relationships.
- Attachment: Modifications associated with weapons, armor, or vehicles.
- Vehicle Action: Reusable actions and checks for vehicles.
Add data to a sheet
Section titled “Add data to a sheet”Start from the relevant sheet section, or use the add action on a supported data item.
- Open the character or vehicle you can edit.
- Go to the relevant section, such as weapons, armor, gear, talents, or attachments.
- Choose the add or search control.
- Find the data-library entry and confirm its source.
- Add it, then review the resulting sheet values.
An item can carry qualities, attachments, grants, or effects that influence calculated values. Avoid manually applying the same benefit a second time.
Critical tables and talent trees
Section titled “Critical tables and talent trees”Critical tables give you reusable result sets. Games choose character and vehicle tables separately in their settings.
Talent trees preserve the progression between talents. If you’re tracking that progression, start from the tree instead of adding the same talents as standalone entries.
Encounters and Maps
Section titled “Encounters and Maps”Reusable encounters and Maps can also live in the Data Library. Import or add them to the appropriate game workflow before expecting them in the Game Table or Map Editor.
If an item can’t be added, confirm that you can edit the destination sheet and that the item’s system or theme is compatible with it.